Using Virtual Reality in Community Respite for People with Dementia
Author Information
Author(s): Agyemang Lillian, Milnamow Mary, Dauenhauer Jason, Bakk Louanne
Primary Institution: University at Buffalo, SUNY
Hypothesis
Can Virtual Reality (VR) programming enhance engagement for people living with dementia in community-based respite centers?
Conclusion
The study found that VR can be effectively implemented in community-based drop-in respite centers for people living with dementia, enhancing social connections and engagement.
Supporting Evidence
- Volunteers showed a strong interest in learning new technology.
- Motivation to use VR increased after training.
- Volunteers observed positive impacts of VR on client engagement.
- Practical tips for improving VR delivery were shared by volunteers.
Takeaway
Volunteers used Virtual Reality to help people with dementia have fun and connect with others, and they really enjoyed learning how to use the technology.
Methodology
Focus group with 8 volunteers aged 65+ to explore their experiences with VR in a respite center.
Potential Biases
Potential bias in self-reported experiences from volunteers.
Limitations
The study is exploratory and based on qualitative analysis from a small focus group.
Participant Demographics
Volunteers aged 65 and older.
Digital Object Identifier (DOI)
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