READY, SET, VR!: VOLUNTEERS’ PERCEPTIONS USING VIRTUAL REALITY WITH PLWD IN COMMUNITY-BASED RESPITE
2024

Using Virtual Reality in Community Respite for People with Dementia

Sample size: 8 publication Evidence: moderate

Author Information

Author(s): Agyemang Lillian, Milnamow Mary, Dauenhauer Jason, Bakk Louanne

Primary Institution: University at Buffalo, SUNY

Hypothesis

Can Virtual Reality (VR) programming enhance engagement for people living with dementia in community-based respite centers?

Conclusion

The study found that VR can be effectively implemented in community-based drop-in respite centers for people living with dementia, enhancing social connections and engagement.

Supporting Evidence

  • Volunteers showed a strong interest in learning new technology.
  • Motivation to use VR increased after training.
  • Volunteers observed positive impacts of VR on client engagement.
  • Practical tips for improving VR delivery were shared by volunteers.

Takeaway

Volunteers used Virtual Reality to help people with dementia have fun and connect with others, and they really enjoyed learning how to use the technology.

Methodology

Focus group with 8 volunteers aged 65+ to explore their experiences with VR in a respite center.

Potential Biases

Potential bias in self-reported experiences from volunteers.

Limitations

The study is exploratory and based on qualitative analysis from a small focus group.

Participant Demographics

Volunteers aged 65 and older.

Digital Object Identifier (DOI)

10.1093/geroni/igae098.0830

Want to read the original?

Access the complete publication on the publisher's website

View Original Publication